Pine is an interactive and emotional short story told wordlessly through hand-drawn animation and music, designed to be played in a single sitting.

  • “The length itself feels perfect to showcase the story itself and I do enjoy the way that it was told. It feels heartfelt and touching.” —PocketGamer

  • “With appealing visuals and a haunting atmosphere, it demands patience and introspection.” —Nintendo Life

  • “Grief is not an easy topic to explore, but the game handles it with grace, showing both despair and fleeting beauty in equal measure.” —Ladies Gamers

Pine is an interactive and emotional short story told wordlessly through hand-drawn animation and music, designed to be played in a single sitting.

It follows the story of a woodworker grieving the recent passing of his wife. Now alone in the glade where they made their home, he attempts to move on.

His simple daily chores of tending to his garden or collecting wood for the next winter are interrupted by memories of the happy times they spent together. Desperate not to forget her, the woodworker captures these memories in beautiful carvings out of the wood he collects.

Pine is a story-driven game focused on accessible, engaging interactions that pull you into the woodworker’s experience. Charming puzzles and mini-games celebrate the happy memories of their time together while deliberate chores underscore his challenges with moving on.

ABOUT THE DEVELOPERS

Made Up Games is Tom Booth and Najati Imam. Lifelong gamers and longtime friends, Pine is their first narrative game.

Tom has been a professional illustrator for over a decade, previously working for Nickelodeon and Scholastic, and a published children’s book illustrator and author. His Instagram audience and their love for the woodworker are a large part of the inspiration for bringing Pine to life.

Najati’s been programming since he was a kid. In his previous professional life he’s done embedded systems programming, full stack application development, and managed engineering departments. He’s also been a hobbyist game dev for as long as he’s been able to type.